home *** CD-ROM | disk | FTP | other *** search
- *********************************************************************
- * Title: ANDERSON'S COUNTERATTACK: PLANK'S HILL *
- *********************************************************************
- * Scenario Template
- *
- * First Line = Title of scenario
- * '-' lines = Scenario tree designation and description
- * LINE 1
- * 1st digit = Type (0 = Union Attack, 1 = Rebel Attack,
- * 2 = Meeting). This determines icon used
- * on "pick scenario" screen.
- * 2nd digit = Direction (0 = North, 1 = NE, ... 7 = NW)
- * 3-4 digit = Main VP site (see names.txt)
- * This determines location of icon on
- * "pick scenario screen"
- * Comma = Optional separator. Word after comma
- * determines type of scenario:
- * Hist = Historical
- * Spec = Speculative
- * Multi = Multiplayer
- * (This just determines message displayed
- * on Pick Scenario screen).
- * LINES 2-3 = Description
- * Time lines = Starting and ending times and date. Ending time
- * also contains a number of 'x' characters equal to
- * the number of quasi-historical variants. Lines can
- * also contain hexadecimal bitmasks (0-f) indicating
- * at which difficulty levels the variant can be chosen.
- * Variant lines = One line for each 'x': description of variant
- * Remember that the first line corresponds to
- * the -last- 'x', because this is a 'bitmapped'
- * format.
- *
- * Troubleshooting: If scenario hangs when run, it usually means you've
- * listed a unit that doesn't exist in the Order of
- * Battle file. Comment out lines with '*' until you
- * find the one that is creating the problem.
- *********************************************************************
- Anderson's Counterattack: Plank Hill
- La contre-attaque d'Anderson : Plank Hill
- Andersons Gegenangriff: Plank Hill
- -10V,Spec
- -Lee gives ground to Sickles' attack, then
- -snaps back with Anderson's fresh division.
- -Lee abandonne du terrain face α l'attaque de Sickles
- -puis rΘplique avec la division fraεche d'Anderson.
- -Lee weicht vor Sickles zurⁿck, und schlΣgt
- -dann mit Andersons frischer Division zu.
- 15.0,2,7,1863,
- 16.2,2,7,1863,xx,
- Plank Hill
- Plank Hill
- Plank Hill
- Plank Hill
- Plank Hill
- Plank Hill
-
- **********************************************
- * Victory Point Sites *
- * + who desig points,variants,locx,locy,name *
- * *
- **********************************************
- *
- * '+' = (1 column) indicates this line specifies a victory site
- * who = (1 column) who holds site
- * 'u' = Union holds site at beginning
- * 'c' = Confederates hold at beginning
- * ' ' = No one holds at beginning
- * desig = (2 columns) designation of site (see names.txt)
- * points = (2 columns) victory point value of site
- * variants = optional, but if omitted all subsequent options must
- * be omitted: bitmask of variants/difficulty levels at which
- * victory site appears. 'x' indicates always present,
- * '0'-'f' is hexadecimal bitmask for difficulty levels
- * at which site appears. See discussion of variants under
- * Troops, below, for full details.
- * locx,locy= optional: can be used to adjust positioning of victory
- * site. Use map coordinates as if placing troops. Decimal
- * values can be used (in 1/100ths) if desired. Omit or use
- * "0,0" to indicate that site should not be repositioned.
- * name = optional: Can be a comment preceeded by '*', or a string
- * used to rename the victory site for the purposes of this
- * scenario.
- *
- * Examples:
- *
- * +uT 15,xxx,00,00,*Little Round Top
- * (Union controls Little Round Top, worth 10 VP, it appears in all three
- * variants at all difficulty levels, and is not repositioned or
- * renamed).
- * + M310,ccc,45,23,An Objective
- * (Objective M3 begins uncontrolled, appears only at the two highest
- * difficulty levels but in all variants, is positioned at 45,23
- * on the map, and is called "An Objective" for this scenario).
- *
- * When 'fighting the battle' (i.e. playing the whole campaign), control
- * of the LARGEST VP SITE determines the scenario chosen next (or, for
- * the final scenario, determines the result of the campaign). A few
- * scenarios, notably The Peach Orchard, feature two "largest sites",
- * and can branch three different ways, but normally a scenario with
- * two largest sites will be carried by the side with the highest score.
-
- + V 12,xx, *Plank's Hill (12)
- +cN404,xx, *E Plank's Farm (04)
- +uQ404,xx, *S Pitzer's Farm (04)
- +uL504,xx, *Sach's Dairy (04)
-
-
- *********************************************************************
- * Randomizing Line Format:
- * use size type vp dir adv Udesig Udelta Cdesig Cdelta
- *********************************************************************
- *
- * Randomizing line can be omitted, in which exact units listed in file
- * are always used.
- *
- * Units listed above randomizing line always appear in the scenario
- * (even 'randomized' variants). Units below randomizing line appear
- * only in 'historical' variants.
- *
- * Just to make things interesting, Victory sites listed -above- the
- * line only appear in 'historical' variants, and victory sites -below-
- * the line always appear. Note that this is kind of the opposite
- * behavior as that for units.
- *
- * use = Designates when randomizing line is to be used
- * ':' : Use 50% of the time, but not when 'historical' is selected.
- * These lines should preceed '=' lines.
- * '=' : Use this line, but not when 'historical' is selected.
- * '!' : Use this line 50% of the time (these should preceed '?' lines).
- * '?' : Always use this line.
- *
- * size = Size of scenario (0-3) at each increasing difficulty level.
- * 0 is smallest size, 3 is largest size
- *
- * type = Bitmask for type of scenarios which can be generated
- * 0x01 = Union Defensive
- * 0x02 = Confederate Defensive
- * 0x04 = Meeting Engagement #1
- * 0x08 = Meeting Engagement #2
- * 0x10 = Balance
- *
- * vp = VP site designation (from list in names.txt) which must
- * appear in scenario (anchor site). If this VP site was
- * already listed, that VP value is used, otherwise the
- * randomizing algorithm assigns all VP values.
- *
- * dir = Hexidecimal bitmask of possible directions
- * (relative to center of Union position) at which
- * Confederates can appear.
- * 0x01 = From the north
- * 0x02 = From the northeast
- * 0x04 = From the east
- * 0x08 = From the southeast
- * 0x10 = From the south
- * 0x20 = From the southwest
- * 0x40 = From the west
- * 0x80 = From the northwest
- *
- * adv = Advantage to one side at each of 4 sizes of scenario (negative
- * number is advantage to Confederates, positive is advantage to
- * Union). Also useful in scenarios such as First Contact to
- * take into account extra forces hardcoded for one side or the
- * other: Union always gets Gamble's brigade, so Confederates need
- * a bit of 'advantage' in randomizing to account for it.
- *
- * Udesig = Order of Battle (see OBU.TXT) designation for first Union
- * unit likely to be selected
- * Udelta = Amount of random skipping over of brigades likely to occur
- * at each of 4 sizes of scenario.
- *
- * Cdesig = Order of Battle (see OBC.TXT) designation for first Confederate
- * unit likely to be selected
- * CDelta = Amount of random skipping over of brigades likely to occur
- * at each of 4 sizes of scenario.
- *********************************************************************
- * Randomizing Line Format:
- * use size type vp dir adv Udesig Udelta Cdesig Cdelta
- *********************************************************************
- = 1,1,2,2, 0xd,V,0x03,0,0,0,0, 0x500, 6,6,4,4, 0x330, 3,3,2,2,
-
-
- ************************************************************************
- * Troops Line Format:
- * who desig x,y, form,dir,eff, var, time,delta, plan,vp,to_x,to_y,name
- ************************************************************************
- *
- * who = Confederate/Union
- * 'c' = Confederate
- * 'u' = Union
- * 'C','U' = Confed/Union, but pair this line with another
- * adjacent capitalized line and (randomly) use only
- * one of them per scenario
- *
- * desig = Order of Battle designation (see OBU.TXT and OBC.TXT) of
- * unit to appear. Listing a brigade commander inserts the
- * entire brigade. To place individual regiments (or a commander
- * by himself), place an alphabetic character ('a','b','c', etc.)
- * in front of the designation. For Confederates, '131'
- * designates Law's brigade, 'a131' designates Law by himself,
- * and 'b131' designates the 4th Alabama. Many groups of
- * artillery units have the same designation and must be
- * specified using letter prefixes.
- *
- * x,y = Map position. Map positions can be determined by starting
- * a scenario and pressing Shift-M. You can then right-click
- * around the map and see coordinates listed.
- * NOTE: Decimal places in 1/100ths may be used optionally if
- * desired: i.e. 45.02,56.91 (but not: 45.2)
- *
- * form = Formation
- * 'b' = Battle line (brigade)
- * 'd' = Double line (brigade)
- * 'm' = Maneuver Column (brigade) (if to_x,to_y specified,
- * form Battle Line @ location)
- * 'M' = Maneuver Column (brigade) (if to_x,to_y specified,
- * form Double Line @ location)
- * 'R' = Road Column (brigade)
- * 's' = Skirmishers (brigade or regiment)
- * Regiments given skirmish orders begin detached.
- * 'l' = Line (regiment), Unlimbered (artillery)
- * 'c' = Column (regiment), Limbered (artillery)
- * 'x' = Rout
- *
- * dir = Initial facing
- * 0 = North, 1 = North-Northeast, 2 = Northeast, 3 = East-Northeast,
- * 4 = East, 5 = East-Southeast, ... 15 = North-Northwest
- *
- * eff = Effectiveness (100 = 100%). Used to account for earlier
- * casualties in unit. Any number but 100 is subject to some
- * randomness.
- *
- * var = Variants in which this line is used. Must contain a number of
- * 'x', bit, and '0' characters equal to the number of 'x' chars
- * listed after the scenario ending time line above. A variant is
- * randomly selected. Lines with an 'x' in the proper column are
- * used in that variant. Lines with an '0' in the column are not
- * used in that variant. Lines with a hexidecimal number in the
- * column ('0' - 'f') form a bitmask indicating which difficulty
- * levels the line is used at:
- * 1 = Use at Heth/Rowley "Corporal" level.
- * 2 = Use at Hill/Howard "Captain" level.
- * 4 = Use at Longstreet/Doubleday "Colonel" level.
- * 8 = Use at Lee/Hancock "General" level.
- * So 'xc0' indicates that the line is NOT used for variant 1 ("0"),
- * is used for variant 2 ("c") at the two highest difficulties, and
- * is used for variant 3 ("x") at all difficulty levels. Note
- * the reverse 'bitmapped' order--the last character is used
- * for the first variant, and so forth.
- *
- * time = Time troops appear. "hh.m" format, where "hh" is hour on a
- * 24-hour clock, and "m" is either (0-4) to indicate 15-minute
- * increments (16.2 = 4:30 pm) or (05-59) to indicate exact
- * minute (16.35 = 4:35 pm).
- * delta = Possible delta (in 15-minute increments) in appearance time
- * for these troops
- *
- * Notes:
- * * Units listed at or before starting time are present at
- * the start of the scenario (unless delta is indicated).
- * * Units appearing after scenario starts are subject to
- * a certain amount of randomness (will not always appear at
- * exact time indicated)
- * * Normally unit does not appear until time indicated, but if
- * this is a frozen unit (see 'plan' below) then unit is always
- * present but 'unfreezes' at the time indicated.
- *
- * plan = General plan for this unit. Mostly used for AI purposes,
- * except for Frozen & Refused aspects.
- * 'a' = attack
- * 'A' = assault (more emphatic version of attack)
- * 'd' = defend
- * 'D' = defend, and refuse flanks in starting setup
- * 's' = support
- * 'h' = hold this position
- * 'H' = hold this position, and refuse flanks in setup
- * 'f' = frozen
- * 'F' = frozen, and refuse flanks at setup
- * 'x' = no plan
- *
- * vp = VP cost to activate this unit. '0' indicates no cost.
- * (Note: if unit is frozen [plan = 'f','F'] and has an
- * entry time, -and- has a vp cost, then it begins frozen,
- * but becomes available for activation when the time
- * arrives--at the designated cost).
- *
- * to_x, to_y = Initial marching orders: unit begins scenario with orders
- * to march to designated location. Decimal places in
- * 1/100ths can be used optionally if desired.
- * To_x and To_y are IGNORED unless one of the following
- * is true:
- * 1) Unit is in road formation ('r')
- * 2) Unit is in maneuver column ('m', 'M')
- * 3) Unit has 'a' or 'A' as its 'plan'
- * Use 00,00 the specify no marching orders.
- *
- * name = Name of commander or unit. Normally preceeded by one or
- * more "*"'s, in which case line is ignored. If not preceeded
- * by "*", string is used in scenario instead of normal name
- * from Order of Battle (OBC.TXT, OBU.TXT). This can be used
- * to make commander substitutions.
- *
- *********************************************************************
- * Troops Line Format:
- * who desig x,y, form,dir,eff, var, time,delta, plan,vp,to_x,to_y
- *********************************************************************
-
- ***V Corps, Sykes
- u a500, 19,62, R,12,100, xx,15.00,00, a, 0,00,00,***Sykes
- *Corps Artillery
- u 501, 16,61, l,14,100, xx,15.00,00, a, 0,00,00,*Walcott Bty
- u 502, 21,62, l,14,100, xx,15.00,00, a, 0,00,00,*Gibbs Bty
- u 503, 23,62, c,12,100, xx,15.00,00, a, 0,00,00,*Hazlett Bty
- u 504, 17,63, c,00,100, cc,15.00,00, a, 0,00,00,*Watson Bty
- u 505, 18,63, c,00,100, cc,15.00,00, a, 0,00,00,*Barnes Bty
-
- **Crawfords' Division
- u 530, 25,61, R,12,100, c0,15.00,00, a, 0,00,00,**Crawford
- u 531, 17,53, R,14,100, x0,15.00,00, a, 0,00,00,*McCandless
- u 533, 22,60, m,00,100, x0,15.00,00, a, 0,00,00,*Fisher
- *u 513, 25,64, m,12,100, e0,15.00,00, a,800,00,00,*Vincent
- **Ayres' Division
- u 520, 17,61, b,14,100, c0,15.00,00, a, 0,00,00,**Ayres
- u 521, 14,56, b,14,100, x0,15.00,00, a, 0,00,00,*Day
- u 522, 18,59, m,14,100, c0,15.00,00, a, 0,00,00,*Burbank
- u 523, 10,62, R,14,100, x0,15.00,00, a, 0,00,00,*Weed
-
- *(More Advanced)
-
- **Crawfords' Division
- u 530, 23,61, R,12,100, 0c,15.00,00, a, 0,00,00,**Crawford
- u 531, 19,56, R,14,100, 0x,15.00,00, a, 0,00,00,*McCandless
- u 533, 22,60, m,14,100, 0x,15.00,00, a, 0,00,00,*Fisher
- *u 513, 24,63, m,12,100, 0e,15.00,00, a,800,00,00,*Vincent
- **Ayres' Division
- u 520, 17,61, b,14,100, 0c,15.00,00, a, 0,00,00,**Ayres
- u 521, 14,56, b,14,100, 0x,15.00,00, a, 0,00,00,*Day
- u 522, 18,59, m,14,100, 0c,15.00,00, a, 0,00,00,*Burbank
- u 523, 15,64, R,11,100, 0x,15.00,00, a, 0,00,00,*Weed
-
-
- ***III Corps
- **Humphreys' Division
- u 320, 29,55, b,14,100, cc,15.00,00, f, 0,00,00,**Humphreys
- u 321, 29,52, d,15,100, cc,15.00,00, f, 0,00,00,*Carr
- u 323, 27,56, d,13,100, cc,15.00,00, f, 0,00,00,*Burling
- u 322, 26,59, d,12,100, cc,15.00,00, f, 0,00,00,*Brewster
-
- u 302, 26,56, l,12,050, 88,11.00,00, f,000,00,00,*Clark
- u 303, 27,55, l,12,050, 88,11.00,00, f,000,00,00,*Winslow
-
- ***AP Hill's III Corps
- **Anderson's Division
- c a330, 20,43, R,08,100, ee,15.00,00, A, 0,00,00,**Anderson
-
- c 331, 19,47, R,10,100, x0,15.00,00, A, 0,00,00,*Wilcox
- c 332, 21,43, R,08,100, x0,15.00,00, A, 0,00,00,*Mahone
- c 333, 25,44, d,08,100, x0,15.00,00, A, 0,00,00,*Lang
- c 334, 18,43, m,08,100, c0,15.00,00, A, 0,00,00,*Posey
- c 335, 14,44, m,08,100, x0,15.00,00, A, 0,00,00,*Wright
-
- *(More advanced)
- c 331, 17,46, m,08,100, 0x,15.00,00, A, 0,00,00,*Wilcox
- c 332, 13,50, R,06,100, 0x,15.00,00, A, 0,00,00,*Mahone
- c 333, 25,44, d,08,100, 0x,15.00,00, A, 0,00,00,*Lang
- c 334, 17,49, b,06,100, 0c,15.00,00, A, 0,00,00,*Posey
- c 335, 13,46, R,08,100, 0x,15.00,00, A, 0,00,00,*Wright
-
- **Anderson's Artillery
- c b330, 20,46, c,08,100, xx,15.00,00, A, 0,00,00,*Ross Bty
- c c330, 19,43, c,08,100, xx,15.00,00, A, 0,00,00,*Patterson Bty
- c d330, 17,44, c,08,100, xx,15.00,00, A, 0,00,00,*Wingfield Bty
-
-
- **Pender's Division (Frozen)
- c 322, 30,43, b,07,100, xx,15.00,00, f, 0,00,00,*Lane
- c 323, 33,40, b,05,100, xx,15.00,00, f, 0,00,00,*Scales
- **Hood's Division (Frozen)
- c 133, 08,46, b,06,100, xx,15.00,00, f, 0,00,00,*Benning
- c 134, 06,49, b,06,100, xx,15.00,00, f, 0,00,00,*GT Anderson
-
-
-